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Add custom nodes, Civitai loras (LFS), and vast.ai setup script
Includes 30 custom nodes committed directly, 7 Civitai-exclusive
loras stored via Git LFS, and a setup script that installs all
dependencies and downloads HuggingFace-hosted models on vast.ai.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 00:56:42 +00:00

462 lines
16 KiB
TypeScript

import type {
LGraphNode,
IWidget,
Vector2,
CanvasMouseEvent,
} from "@comfyorg/frontend";
import type {ComfyNodeDef} from "typings/comfy.js";
import {app} from "scripts/app.js";
import {RgthreeBaseServerNode} from "./base_node.js";
import {NodeTypesString} from "./constants.js";
import {removeUnusedInputsFromEnd} from "./utils_inputs_outputs.js";
import {debounce} from "rgthree/common/shared_utils.js";
import {ComfyWidgets} from "scripts/widgets.js";
import {RgthreeBaseHitAreas, RgthreeBaseWidget, RgthreeBaseWidgetBounds} from "./utils_widgets.js";
import {
drawPlusIcon,
drawRoundedRectangle,
drawWidgetButton,
isLowQuality,
measureText,
} from "./utils_canvas.js";
import {rgthree} from "./rgthree.js";
type Vector4 = [number, number, number, number];
const ALPHABET = "abcdefghijklmnopqrstuv".split("");
const OUTPUT_TYPES = ["STRING", "INT", "FLOAT", "BOOLEAN", "*"];
class RgthreePowerPuter extends RgthreeBaseServerNode {
static override title = NodeTypesString.POWER_PUTER;
static override type = NodeTypesString.POWER_PUTER;
static comfyClass = NodeTypesString.POWER_PUTER;
private outputTypeWidget!: OutputsWidget;
private expressionWidget!: IWidget;
private stabilizeBound = this.stabilize.bind(this);
constructor(title = NODE_CLASS.title) {
super(title);
// Note, configure will add as many as was in the stored workflow automatically.
this.addAnyInput(2);
this.addInitialWidgets();
}
// /**
// * We need to patch in the configure to fix a bug where Power Puter was using BOOL instead of
// * BOOLEAN.
// */
// override configure(info: ISerialisedNode): void {
// super.configure(info);
// // Update BOOL to BOOLEAN due to a bug using BOOL instead of BOOLEAN.
// this.outputTypeWidget
// }
static override setUp(comfyClass: typeof LGraphNode, nodeData: ComfyNodeDef) {
RgthreeBaseServerNode.registerForOverride(comfyClass, nodeData, NODE_CLASS);
}
override onConnectionsChange(...args: any[]): void {
super.onConnectionsChange?.apply(this, [...arguments] as any);
this.scheduleStabilize();
}
scheduleStabilize(ms = 64) {
return debounce(this.stabilizeBound, ms);
}
stabilize() {
removeUnusedInputsFromEnd(this, 1);
this.addAnyInput();
this.setOutputs();
}
private addInitialWidgets() {
if (!this.outputTypeWidget) {
this.outputTypeWidget = this.addCustomWidget(
new OutputsWidget("outputs", this),
) as OutputsWidget;
this.expressionWidget = ComfyWidgets["STRING"](
this,
"code",
["STRING", {multiline: true}],
app,
).widget;
}
}
private addAnyInput(num = 1) {
for (let i = 0; i < num; i++) {
this.addInput(ALPHABET[this.inputs.length]!, "*" as string);
}
}
private setOutputs() {
const desiredOutputs = this.outputTypeWidget.value.outputs;
for (let i = 0; i < Math.max(this.outputs.length, desiredOutputs.length); i++) {
const desired = desiredOutputs[i];
let output = this.outputs[i];
if (!desired && output) {
this.disconnectOutput(i);
this.removeOutput(i);
continue;
}
output = output || this.addOutput("", "");
const outputLabel =
output.label === "*" || output.label === output.type ? null : output.label;
output.type = String(desired);
output.label = outputLabel || output.type;
}
}
override getHelp() {
return `
<p>
The ${this.type!.replace("(rgthree)", "")} is a powerful and versatile node that opens the
door for a wide range of utility by offering mult-line code parsing for output. This node
can be used for simple string concatenation, or math operations; to an image dimension or a
node's widgets with advanced list comprehension.
If you want to output something in your workflow, this is the node to do it.
</p>
<ul>
<li><p>
Evaluate almost any kind of input and more, and choose your output from INT, FLOAT,
STRING, or BOOLEAN.
</p></li>
<li><p>
Connect some nodes and do simply math operations like <code>a + b</code> or
<code>ceil(1 / 2)</code>.
</p></li>
<li><p>
Or do more advanced things, like input an image, and get the width like
<code>a.shape[2]</code>.
</p></li>
<li><p>
Even more powerful, you can target nodes in the prompt that's sent to the backend. For
instance; if you have a Power Lora Loader node at id #5, and want to get a comma-delimited
list of the enabled loras, you could enter
<code>', '.join([v.lora for v in node(5).inputs.values() if 'lora' in v and v.on])</code>.
</p></li>
<li><p>
See more at the <a target="_blank"
href="https://github.com/rgthree/rgthree-comfy/wiki/Node:-Power-Puter">rgthree-comfy
wiki</a>.
</p></li>
</ul>`;
}
}
/** An uniformed name reference to the node class. */
const NODE_CLASS = RgthreePowerPuter;
type OutputsWidgetValue = {
outputs: string[];
};
const OUTPUTS_WIDGET_CHIP_HEIGHT = LiteGraph.NODE_WIDGET_HEIGHT - 4;
const OUTPUTS_WIDGET_CHIP_SPACE = 4;
const OUTPUTS_WIDGET_CHIP_ARROW_WIDTH = 5.5;
const OUTPUTS_WIDGET_CHIP_ARROW_HEIGHT = 4;
/**
* The OutputsWidget is an advanced widget that has a background similar to others, but then a
* series of "chips" that correspond to the outputs of the node. The chips are dynamic and wrap to
* additional rows as space is needed. Additionally, there is a "+" chip to add more.
*/
class OutputsWidget extends RgthreeBaseWidget<OutputsWidgetValue> {
override readonly type = "custom";
private _value: OutputsWidgetValue = {outputs: ["STRING"]};
private rows = 1;
private neededHeight = LiteGraph.NODE_WIDGET_HEIGHT + 8;
private node!: RgthreePowerPuter;
protected override hitAreas: RgthreeBaseHitAreas<
| "add"
| "output0"
| "output1"
| "output2"
| "output3"
| "output4"
| "output5"
| "output6"
| "output7"
| "output8"
| "output9"
> = {
add: {bounds: [0, 0] as Vector2, onClick: this.onAddChipDown},
output0: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 0}},
output1: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 1}},
output2: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 2}},
output3: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 3}},
output4: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 4}},
output5: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 5}},
output6: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 6}},
output7: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 7}},
output8: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 8}},
output9: {bounds: [0, 0] as Vector2, onClick: this.onOutputChipDown, data: {index: 9}},
};
constructor(name: string, node: RgthreePowerPuter) {
super(name);
this.node = node;
}
set value(v: OutputsWidgetValue) {
// Handle a string being passed in, as the original Power Puter output widget was a string.
let outputs = typeof v === "string" ? [v] : [...v.outputs];
// Handle a case where the initial version used "BOOL" instead of "BOOLEAN" incorrectly.
outputs = outputs.map((o) => (o === "BOOL" ? "BOOLEAN" : o));
this._value.outputs = outputs;
}
get value(): OutputsWidgetValue {
return this._value;
}
/** Displays the menu to choose a new output type. */
onAddChipDown(
event: CanvasMouseEvent,
pos: Vector2,
node: LGraphNode,
bounds: RgthreeBaseWidgetBounds,
) {
new LiteGraph.ContextMenu(OUTPUT_TYPES, {
event: event,
title: "Add an output",
className: "rgthree-dark",
callback: (value) => {
if (isLowQuality()) return;
if (typeof value === "string" && OUTPUT_TYPES.includes(value)) {
this._value.outputs.push(value);
this.node.scheduleStabilize();
}
},
});
this.cancelMouseDown();
return true;
}
/** Displays a context menu tied to an output chip within our widget. */
onOutputChipDown(
event: CanvasMouseEvent,
pos: Vector2,
node: LGraphNode,
bounds: RgthreeBaseWidgetBounds,
) {
const options: Array<null | string> = [...OUTPUT_TYPES];
if (this.value.outputs.length > 1) {
options.push(null, "🗑️ Delete");
}
new LiteGraph.ContextMenu(options, {
event: event,
title: `Edit output #${bounds.data.index + 1}`,
className: "rgthree-dark",
callback: (value) => {
const index = bounds.data.index;
if (typeof value !== "string" || value === this._value.outputs[index] || isLowQuality()) {
return;
}
const output = this.node.outputs[index]!;
if (value.toLocaleLowerCase().includes("delete")) {
if (output.links?.length) {
rgthree.showMessage({
id: "puter-remove-linked-output",
type: "warn",
message: "[Power Puter] Removed and disconnected output from that was connected!",
timeout: 3000,
});
this.node.disconnectOutput(index);
}
this.node.removeOutput(index);
this._value.outputs.splice(index, 1);
this.node.scheduleStabilize();
return;
}
if (output.links?.length && value !== "*") {
rgthree.showMessage({
id: "puter-remove-linked-output",
type: "warn",
message:
"[Power Puter] Changing output type of linked output! You should check for" +
" compatibility.",
timeout: 3000,
});
}
this._value.outputs[index] = value;
this.node.scheduleStabilize();
},
});
this.cancelMouseDown();
return true;
}
/**
* Computes the layout size to ensure the height is what we need to accomodate all the chips;
* specifically, SPACE on the top, plus the CHIP_HEIGHT + SPACE underneath multiplied by the
* number of rows necessary.
*/
computeLayoutSize(node: LGraphNode) {
this.neededHeight =
OUTPUTS_WIDGET_CHIP_SPACE +
(OUTPUTS_WIDGET_CHIP_HEIGHT + OUTPUTS_WIDGET_CHIP_SPACE) * this.rows;
return {
minHeight: this.neededHeight,
maxHeight: this.neededHeight,
minWidth: 0, // Need just zero here to be flexible with the width.
};
}
/**
* Draws our nifty, advanced widget keeping track of the space and wrapping to multiple lines when
* more chips than can fit are shown.
*/
draw(ctx: CanvasRenderingContext2D, node: LGraphNode, w: number, posY: number, height: number) {
ctx.save();
// Despite what `height` was passed in, which is often not our actual height, we'll use oun
// calculated needed height.
height = this.neededHeight;
const margin = 10;
const innerMargin = margin * 0.33;
const width = node.size[0] - margin * 2;
let borderRadius = LiteGraph.NODE_WIDGET_HEIGHT * 0.5;
let midY = posY + height * 0.5;
let posX = margin;
let rposX = node.size[0] - margin;
// Draw the background encompassing everything, and move our current posX's to create space from
// the border.
drawRoundedRectangle(ctx, {pos: [posX, posY], size: [width, height], borderRadius});
posX += innerMargin * 2;
rposX -= innerMargin * 2;
// If low quality, then we're done.
if (isLowQuality()) {
ctx.restore();
return;
}
// Add put our "outputs" label, and a divider line.
ctx.fillStyle = LiteGraph.WIDGET_SECONDARY_TEXT_COLOR;
ctx.textAlign = "left";
ctx.textBaseline = "middle";
ctx.fillText("outputs", posX, midY);
posX += measureText(ctx, "outputs") + innerMargin * 2;
ctx.stroke(new Path2D(`M ${posX} ${posY} v ${height}`));
posX += 1 + innerMargin * 2;
// Now, prepare our values for the chips; adjust the posY to be within the space, the height to
// be that of the chips, and the new midY for the chips.
const inititalPosX = posX;
posY += OUTPUTS_WIDGET_CHIP_SPACE;
height = OUTPUTS_WIDGET_CHIP_HEIGHT;
borderRadius = height * 0.5;
midY = posY + height / 2;
ctx.textAlign = "center";
ctx.lineJoin = ctx.lineCap = "round";
ctx.fillStyle = ctx.strokeStyle = LiteGraph.WIDGET_TEXT_COLOR;
let rows = 1;
const values = this.value?.outputs ?? [];
const fontSize = ctx.font.match(/(\d+)px/);
if (fontSize?.[1]) {
ctx.font = ctx.font.replace(fontSize[1], `${Number(fontSize[1]) - 2}`);
}
// Loop over our values, and add them from left to right, measuring the width before placing to
// see if we need to wrap the the next line, and updating the hitAreas of the chips.
let i = 0;
for (i; i < values.length; i++) {
const hitArea = this.hitAreas[`output${i}` as "output1"];
const isClicking = !!hitArea.wasMouseClickedAndIsOver;
hitArea.data.index = i;
const text = values[i]!;
const textWidth = measureText(ctx, text) + innerMargin * 2;
const width = textWidth + OUTPUTS_WIDGET_CHIP_ARROW_WIDTH + innerMargin * 5;
// If our width is too long, then wrap the values and increment our rows.
if (posX + width >= rposX) {
posX = inititalPosX;
posY = posY + height + 4;
midY = posY + height / 2;
rows++;
}
drawWidgetButton(
ctx,
{pos: [posX, posY], size: [width, height], borderRadius},
null,
isClicking,
);
const startX = posX;
posX += innerMargin * 2;
const newMidY = midY + (isClicking ? 1 : 0);
ctx.fillText(text, posX + textWidth / 2, newMidY);
posX += textWidth + innerMargin;
const arrow = new Path2D(
`M${posX} ${newMidY - OUTPUTS_WIDGET_CHIP_ARROW_HEIGHT / 2}
h${OUTPUTS_WIDGET_CHIP_ARROW_WIDTH}
l-${OUTPUTS_WIDGET_CHIP_ARROW_WIDTH / 2} ${OUTPUTS_WIDGET_CHIP_ARROW_HEIGHT} z`,
);
ctx.fill(arrow);
ctx.stroke(arrow);
posX += OUTPUTS_WIDGET_CHIP_ARROW_WIDTH + innerMargin * 2;
hitArea.bounds = [startX, posY, width, height] as Vector4;
posX += OUTPUTS_WIDGET_CHIP_SPACE; // Space Between
}
// Zero out and following hitAreas.
for (i; i < 9; i++) {
const hitArea = this.hitAreas[`output${i}` as "output1"];
if (hitArea.bounds[0] > 0) {
hitArea.bounds = [0, 0, 0, 0] as Vector4;
}
}
// Draw the add arrow, if we're not at the max.
const addHitArea = this.hitAreas["add"];
if (this.value.outputs.length < 10) {
const isClicking = !!addHitArea.wasMouseClickedAndIsOver;
const plusSize = 10;
let plusWidth = innerMargin * 2 + plusSize + innerMargin * 2;
if (posX + plusWidth >= rposX) {
posX = inititalPosX;
posY = posY + height + 4;
midY = posY + height / 2;
rows++;
}
drawWidgetButton(
ctx,
{size: [plusWidth, height], pos: [posX, posY], borderRadius},
null,
isClicking,
);
drawPlusIcon(ctx, posX + innerMargin * 2, midY + (isClicking ? 1 : 0), plusSize);
addHitArea.bounds = [posX, posY, plusWidth, height] as Vector4;
} else {
addHitArea.bounds = [0, 0, 0, 0] as Vector4;
}
// Set the rows now that we're drawn.
this.rows = rows;
ctx.restore();
}
}
/** Register the node. */
app.registerExtension({
name: "rgthree.PowerPuter",
async beforeRegisterNodeDef(nodeType: typeof LGraphNode, nodeData: ComfyNodeDef) {
if (nodeData.name === NODE_CLASS.type) {
NODE_CLASS.setUp(nodeType, nodeData);
}
},
});